PROJECT PHIL
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PROJECT PHIL
lickilicky
evs 252sd 252hp 6def
sassy
moves
curse
gyro ball
fire punch
earthquake
basicaly you curse two times if lucky then gyro ball for bug and steel fire punch and earthquake for steel and fire
evs 252sd 252hp 6def
sassy
moves
curse
gyro ball
fire punch
earthquake
basicaly you curse two times if lucky then gyro ball for bug and steel fire punch and earthquake for steel and fire
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Re: PROJECT PHIL
Not bad, though you'll have to look out for fast Fighting-Types like Lucario and Infernape. For type coverage, Power Whip hits more than Gyro Ball. Swampert dies to Power Whip, with luck.
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Re: PROJECT PHIL
ethan06 wrote:Not bad, though you'll have to look out for fast Fighting-Types like Lucario and Infernape. For type coverage, Power Whip hits more than Gyro Ball. Swampert dies to Power Whip, with luck.
You can't afford get rid of it. The whole strategy belongs to Gyro Ball. EQ shall finish both of them. Power Whip isn't accurate, and Swampert is not a Huge problem.
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Re: PROJECT PHIL
Did I just hear you say Swampert is not a huge problem? It can be. Hammer Arm Swampert could flatten Lickilicky (Lickilicky has a lower Base Speed), and sweep the rest of the team with EQs and Ice Beams. And to put the icing on the cake, Swampert resists Gyro Ball. Valid point though.
ethan06- Moderator
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Re: PROJECT PHIL
FINALLY a person who respects swampert!ethan06 wrote:Did I just hear you say Swampert is not a huge problem? It can be. Hammer Arm Swampert could flatten Lickilicky (Lickilicky has a lower Base Speed), and sweep the rest of the team with EQs and Ice Beams. And to put the icing on the cake, Swampert resists Gyro Ball. Valid point though.
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Re: PROJECT PHIL
UmbreonFan930 wrote:FINALLY a person who respects swampert!ethan06 wrote:Did I just hear you say Swampert is not a huge problem? It can be. Hammer Arm Swampert could flatten Lickilicky (Lickilicky has a lower Base Speed), and sweep the rest of the team with EQs and Ice Beams. And to put the icing on the cake, Swampert resists Gyro Ball. Valid point though.
I don't think thats respect dude.
Anyways, Gyro ball wont flatten Swampert, but EQ will do some damage with some curses up. And Swampert isn't offensive, so with Curse Hammer arm wont do much. And another thing: Most peeps don't teach their Swamperts hammer arm. Itll be weak, even if it beats Phil, so you can just switch and kill.
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Re: PROJECT PHIL
well u got me there
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Re: PROJECT PHIL
marriland users jugded this to but they said skarm bronzong andzapdos will be a huge problem not silly old swampert getting rid of anything kills it
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Re: PROJECT PHIL
Lucario and Infernape are impossible to switch into Lickilicky, but Swampert can Roar and then switch in Infernape/Lucario while you bring Lickilicky back in (though why you'd do that is beyond me).
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Re: PROJECT PHIL
what? this strategy should be used when skarmary or bronzong is out
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Re: PROJECT PHIL
OK. You win. Whatever. We cool?
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Re: PROJECT PHIL
Pikmoton wrote:what? this strategy should be used when skarmary or bronzong is out
There is absolutely nothing preventing the opponent from switching the said Bronzong or Skarmory out to the said Infernape/Lucario. Breloom and Heracross should get a say too, seeing as they resist EQ and Gyro Ball. But I suppose that's why you have Fire Punch. Hazers like Crobat and Honchkrow are a disaster for Curse, and the two I mentioned are immune to EQ.
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Re: PROJECT PHIL
no they will think your going to explode so thel go to a wall
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Re: PROJECT PHIL
Walls are often Blissey or Skarmory or some other Steel-type, which Infernape or Lucario can more than handle. Switching a Normal-type for another Normal-type (in Blissey's case) into a Fighting-type is the height of unintelligence. Steel-types are handled by Fire Punch/Flare Blitz or a Fighting move (Infernape), or Blaze Kick or Fighting move (for Lucario). A Swampert-Honchkrow-Lucario/Infernape line-up, in short, has a decent chance of destroying Lickilicky.
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Re: PROJECT PHIL
lucario cant do much unless it swords dance it is a high chance a skarm would come out
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Re: PROJECT PHIL
That is a good point, but if Skarm does come in to wall Lucario, then Lucario could easily switch to Magnezone, trapping Skarm and preventing Lickilicky coming in altogether.
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Re: PROJECT PHIL
no they go to skarm or dusknoir more likely to take an explosion
lucario cant do much with 1-2 curses.
lucario cant do much with 1-2 curses.
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Re: PROJECT PHIL
Taunt. That's all I'm saying for the time being.
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Re: PROJECT PHIL
swicth it is easy to know who will taunt
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Re: PROJECT PHIL
Lucario, Swords Dance, Close Combat. I don't need sentences to clarify my opinion.
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Re: PROJECT PHIL
if it could get one my non ev trained can live it
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Re: PROJECT PHIL
If you switch after Taunt, the Curses are reset, and Lucario comes in and kills the 0-Curse Lickilicky with CC.
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Re: PROJECT PHIL
ay ethan can't ohko a lick with da lou in 1 hit unless da spikes and rocks are up or took damage
you can't ohko a lickilicky unless damage is done or sds are up. if i switch why would i go back
you can't ohko a lickilicky unless damage is done or sds are up. if i switch why would i go back
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Re: PROJECT PHIL
Lol, Ethan whats with you and Lucario. Most know Aura sphere now anyways.
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Re: PROJECT PHIL
OK. I give up. But all I'm saying is Lickilicky is not invincible, and furthermore, is NU. If someone could lock this topic, that would be great, because I have nothing more to say.
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