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PROJECT PHIL

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Post by Master Fish Fri Sep 18, 2009 7:25 pm

lickilicky

evs 252sd 252hp 6def
sassy
moves
curse
gyro ball
fire punch
earthquake
basicaly you curse two times if lucky then gyro ball for bug and steel fire punch and earthquake for steel and fire
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Post by ethan06 Fri Sep 18, 2009 7:52 pm

Not bad, though you'll have to look out for fast Fighting-Types like Lucario and Infernape. For type coverage, Power Whip hits more than Gyro Ball. Swampert dies to Power Whip, with luck.
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Post by Master Fish Fri Sep 18, 2009 7:55 pm

ethan06 wrote:Not bad, though you'll have to look out for fast Fighting-Types like Lucario and Infernape. For type coverage, Power Whip hits more than Gyro Ball. Swampert dies to Power Whip, with luck.

You can't afford get rid of it. The whole strategy belongs to Gyro Ball. EQ shall finish both of them. Power Whip isn't accurate, and Swampert is not a Huge problem.
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Post by ethan06 Fri Sep 18, 2009 8:03 pm

Did I just hear you say Swampert is not a huge problem? It can be. Hammer Arm Swampert could flatten Lickilicky (Lickilicky has a lower Base Speed), and sweep the rest of the team with EQs and Ice Beams. And to put the icing on the cake, Swampert resists Gyro Ball. Valid point though.
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Post by King Umby Fri Sep 18, 2009 8:06 pm

ethan06 wrote:Did I just hear you say Swampert is not a huge problem? It can be. Hammer Arm Swampert could flatten Lickilicky (Lickilicky has a lower Base Speed), and sweep the rest of the team with EQs and Ice Beams. And to put the icing on the cake, Swampert resists Gyro Ball. Valid point though.
FINALLY a person who respects swampert!
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Post by Walwy Fri Sep 18, 2009 8:11 pm

UmbreonFan930 wrote:
ethan06 wrote:Did I just hear you say Swampert is not a huge problem? It can be. Hammer Arm Swampert could flatten Lickilicky (Lickilicky has a lower Base Speed), and sweep the rest of the team with EQs and Ice Beams. And to put the icing on the cake, Swampert resists Gyro Ball. Valid point though.
FINALLY a person who respects swampert!

I don't think thats respect dude.

Anyways, Gyro ball wont flatten Swampert, but EQ will do some damage with some curses up. And Swampert isn't offensive, so with Curse Hammer arm wont do much. And another thing: Most peeps don't teach their Swamperts hammer arm. Itll be weak, even if it beats Phil, so you can just switch and kill.
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Post by King Umby Fri Sep 18, 2009 8:12 pm

well u got me there
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Post by Master Fish Fri Sep 18, 2009 8:17 pm

marriland users jugded this to but they said skarm bronzong andzapdos will be a huge problem not silly old swampert getting rid of anything kills it
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Post by ethan06 Mon Sep 21, 2009 7:36 am

Lucario and Infernape are impossible to switch into Lickilicky, but Swampert can Roar and then switch in Infernape/Lucario while you bring Lickilicky back in (though why you'd do that is beyond me).
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Post by Master Fish Mon Sep 21, 2009 7:58 am

what? this strategy should be used when skarmary or bronzong is out
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Post by ethan06 Tue Sep 22, 2009 4:07 am

OK. You win. Whatever. We cool?
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Post by ethan06 Sat Oct 17, 2009 2:56 am

Pikmoton wrote:what? this strategy should be used when skarmary or bronzong is out

There is absolutely nothing preventing the opponent from switching the said Bronzong or Skarmory out to the said Infernape/Lucario. Breloom and Heracross should get a say too, seeing as they resist EQ and Gyro Ball. But I suppose that's why you have Fire Punch. Hazers like Crobat and Honchkrow are a disaster for Curse, and the two I mentioned are immune to EQ.
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Post by Master Fish Sat Oct 17, 2009 10:28 am

no they will think your going to explode so thel go to a wall
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Post by ethan06 Sat Oct 17, 2009 6:31 pm

Walls are often Blissey or Skarmory or some other Steel-type, which Infernape or Lucario can more than handle. Switching a Normal-type for another Normal-type (in Blissey's case) into a Fighting-type is the height of unintelligence. Steel-types are handled by Fire Punch/Flare Blitz or a Fighting move (Infernape), or Blaze Kick or Fighting move (for Lucario). A Swampert-Honchkrow-Lucario/Infernape line-up, in short, has a decent chance of destroying Lickilicky.
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Post by Master Fish Sun Oct 18, 2009 3:07 pm

lucario cant do much unless it swords dance it is a high chance a skarm would come out
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Post by ethan06 Tue Oct 20, 2009 7:14 am

That is a good point, but if Skarm does come in to wall Lucario, then Lucario could easily switch to Magnezone, trapping Skarm and preventing Lickilicky coming in altogether.
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Post by Master Fish Tue Oct 20, 2009 7:46 am

no they go to skarm or dusknoir more likely to take an explosion
lucario cant do much with 1-2 curses.
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Post by ethan06 Fri Oct 23, 2009 5:37 pm

Taunt. That's all I'm saying for the time being. Very Happy
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Post by Master Fish Fri Oct 23, 2009 6:08 pm

swicth it is easy to know who will taunt
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Post by ethan06 Fri Oct 30, 2009 5:54 am

Lucario, Swords Dance, Close Combat. I don't need sentences to clarify my opinion. Very Happy
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Post by Master Fish Fri Oct 30, 2009 8:06 am

if it could get one my non ev trained can live it
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Post by ethan06 Sat Nov 14, 2009 11:28 pm

If you switch after Taunt, the Curses are reset, and Lucario comes in and kills the 0-Curse Lickilicky with CC.
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Post by Master Fish Mon Nov 16, 2009 6:43 pm

ay ethan can't ohko a lick with da lou in 1 hit unless da spikes and rocks are up or took damage



you can't ohko a lickilicky unless damage is done or sds are up. if i switch why would i go back confused
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Post by Walwy Mon Nov 16, 2009 7:07 pm

Lol, Ethan whats with you and Lucario. Most know Aura sphere now anyways.
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Post by ethan06 Tue Nov 17, 2009 2:04 am

OK. Rolling Eyes I give up. But all I'm saying is Lickilicky is not invincible, and furthermore, is NU. If someone could lock this topic, that would be great, because I have nothing more to say. Very Happy
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